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    I am a Game Developer/Software Engineer by profession. I am creative, innovative, think out of the box and always appreciate sharing of knowledge. I believe that everything in this world is possible if you have creativity, courage, belief in God & yourself and the right and targeted direction to do it. I want to share my knowledge, what I have learned and experienced in my professional life. It will be a great opportunity for me to teach one or all of my experienced domains. As a Computational Physics student, I have knowledge of Physics as well as Computer Science in the same competency. My areas of expertise include analysis, design, and system development. My Home Tution experience resides in teaching Physics and Computer Sciences of IX and X class. I have extensive experience in Unity3D Engine, XNA, Source Engine, Game AI & Physics and designing/developing Game Engineering workflows. Currently, I am working at QBXNet as Lead Engineer.

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